Apps, games
& play
Products people open on purpose.
iOS, Android and web apps, games and interactive experiences, designed and engineered by the same hands. From first sketch to the App Store.
Design and engineering in one head means nothing gets lost in a handoff. Motion, feel, edge cases and backend are one conversation, on a modern stack: Next.js, React, TypeScript, Supabase, Vercel.
I started building mobile-first apps for Target, REI and Alaska Airlines at Deloitte Digital, ran product as CPO of Daily Number with teams of 12 to 20, and now ship my own: Reel Love, ZTV, Truth or Touch, Tic Tac Go and a daily crossword.
- You need an app or game built end to end
- You have designs and need a builder who cares about feel
- You want a launch-ready MVP in weeks, not quarters
Deliverables, end to end.
Native and cross-platform apps
iOS, Android and web, from one codebase when it fits.
Games and play
Casual, social and multiplayer games with real retention loops.
Real-time and video
Live video, chat, presence and matchmaking.
Product design
Flows, UI, motion and a system that scales with the product.
Backend and data
Auth, payments, storage, analytics. The unglamorous parts, done right.
Store launch
App Store and Play listings, review, release and updates.
Four moves. No layers.
- 01
Shape it
Core loop, key screens and what version one does not do.
- 02
Playable early
A clickable or playable build in week one to feel it, not just see it.
- 03
Build
Frequent releases to a test group. You see progress every few days.
- 04
Launch
Store submission, launch assets, analytics and the first iterations.
Made it. Shipped it.
One idea, everywhere it needs to be.
Let's build yours.
Tell me what you are making and when it needs to ship. You will hear back from me, usually the same day.



